Good character study there.
Единственное, не совсем согласна насчет Асгора ._. И про нарциссизм и неуверенность Папируса.
А так в целом неплохо разобрали всех по косточкам *та-дамс!*там люди в комментах понабежали на тему Асгора, так что зацитирую их хд
читать дальшеYour theory about Asgore is wrong.
He doen't want to revenge. He declared the war to human when his childs die because he was angry but now all the underground want to see the destruction of humanity.
He doesn't want to disappoint his people.
Asgore is clearly not trying his hardest to kill Frisk. 80 ATK? 80 DEF? Pfft.
And according to Undyne, Asgore kept dodging her attacks when she tried to fight him. Yet when fighting Frisk, he doesn't try to dodge. I think Asgore is being honest when he says he just wanted everyone in the underground to have hope. He destroys the Mercy button because he doesn't think that he deserves mercy.
Asgore's part is horrendously inaccurate. He never wanted to kill any humans and was pressured into it by the rest of his people. He also never wanted to use their souls to get to the surface. Instead, he just killed the humans who fell down in the hopes that it would shut everyone up and no more humans would come. If he really wanted to escape, he could have used one soul to go through the barrier and get 6 more souls, even from already-deceased humans. Basically, he was too much of a coward to tell his people "No pls this is bad" and take away their hope, but he was also too much of a coward to go through with actively trying to kill humans and get back to the surface.апд
еще немного character
(and player) study, пусть и из другого источника, но на ту же тему.
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This is kind of a running theme throughout the game itself - that people have the capacity to make good or bad choices, even if they do not think so. In fact, in many cases it’s key to resolving the turmoil in people’s hearts - Toriel, Papyrus, Undyne, Alphys, Asgore… they all have situations where they feel like they don’t have a choice (keeping you, capturing you, killing you, the True Lab, killing you again). In each case, the ability to make a different choice is always there, but a variety of excuses and justifications makes them think they don’t have another choice.
This applies to the player as well, in particular while doing a murder run. How many people thought “I have to do this, I have to keep going, I have to know, I don’t have a choice” as they murdered all those monsters, when they always had a choice? You always have a choice. Even at the very end of things, when your own misdeeds confront you and ask you to destroy the world, you could turn the game off and stop. You have a choice. But it’s easier to convince yourself to do these terrible things if you tell yourself, one way or another, that you don’t have a choice.
(с)